Dylan Semititsky

Game Developer

MMO Design

  • Description: Designed and implemented endgame content for an emulator server of the game Asheron’s Call. Content includes a major quest line with deep narrative elements/dialogue, dungeon combat encounters that require teamwork, and an exciting reward system.
  • Roles: Design, Implementation
    • Quest flow, group dungeon combat encounters, reward system, loot balancing.
    • Worked alongside a narrative designer to create strong story elements.
  • Platform: Windows
  • Engine: Asheron’s Call Emulator

Images

Video Trailer

Youtuber Playthrough

Arena Brawler

  • Description: 2v2 Arena Brawler. Characters can be customized between combat rounds, similar to a Moba character progression system.
  • Roles: Design, Programming, Art
    • Designed and implemented all features, gameplay, and user interface systems.
  • Platform: Windows
  • Engine: Unity 3D.

Images (early development)

Video (early development)

Melonverse Shooter Dimension

  • One of the first games I ever made!
  • Roles: Design, Programming, Art
  • Platform: Windows and Android.
  • Engine: Unity 3D.

Images

Video

Global Game Jams

  • I love meeting new people and working in teams to create games. The Global Game Jams have all been fantastic experiences!
  • Roles: Design, Programming, Art, Sound
  • Years: 2019, 2018, 2017

Video

Demolition Force

  • Senior capstone project at The University of Baltimore.
  • I learned a lot about working in a team and collaborating productively.
  • Roles: VFX, Level Design, Programming
  • Platforms: Windows
  • Engine: Unity 3D.

Video

Prince of Pestilence

  • Group project for a Level Design class at The University of Baltimore.
  • Roles: Level Design, Quest Design.
  • Platforms: Windows
  • Engine: Skyrim Creation Kit

Images