Description: Designed and implemented endgame content for an emulator server of the game Asheron’s Call. Content includes a major quest line with deep narrative elements/dialogue, dungeon combat encounters that require teamwork, and an exciting reward system.
Roles: Design, Implementation
Quest flow, group dungeon combat encounters, reward system, loot balancing.
Worked alongside a narrative designer to create strong story elements.
Platform: Windows
Engine: Asheron’s Call Emulator
Images
Video Trailer
Youtuber Playthrough
Arena Brawler
Description: 2v2 Arena Brawler. Characters can be customized between combat rounds, similar to a Moba character progression system.
Roles: Design, Programming, Art
Designed and implemented all features, gameplay, and user interface systems.
Platform: Windows
Engine: Unity 3D.
Images (early development)
Combat Round (early development)
Character Upgrades (early development)
Skill Calculator (early development)
Weapons
Video (early development)
Melonverse Shooter Dimension
One of the first games I ever made!
Roles: Design, Programming, Art
Platform: Windows and Android.
Engine: Unity 3D.
Images
Video
Global Game Jams
I love meeting new people and working in teams to create games. The Global Game Jams have all been fantastic experiences!
Roles: Design, Programming, Art, Sound
Years: 2019, 2018, 2017
Video
Demolition Force
Senior capstone project at The University of Baltimore.
I learned a lot about working in a team and collaborating productively.
Roles: VFX, Level Design, Programming
Platforms: Windows
Engine: Unity 3D.
Video
Prince of Pestilence
Group project for a Level Design class at The University of Baltimore.